This environment was created for my solo game “Project Rain” to accompany my student film and is primarily inspired by film noir. The layout is loosely based on Toronto’s Distillery district.
All assets are my own except for the effects which were taken from the Unreal Engine 4 example content and marketplace items. I also have placeholder vehicles from http://tf3dm.com/ .
Early in production I used textures from http://gametextures.com/ to block out my level quickly. As the environment went through more passes, I replaced these textures with my own. Some assets like the crates and roof tiles are still using ones from gametextures.
While the duration of the project was 8-9 months, I alternated between many roles, so the total work time on modeling/surfacing/lighting this environment is probably 2 months. It was a great experience to realize my own vision from paper to making it work in-game.
Thanks goes to the mentors at Sheridan for giving me the freedom to create this in my final year and Epic Games for making great software.
There is a WIP thread on polycount: http://www.polycount.com/forum/showthread.php?t=140848